#include "mariogame.h"

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{	
    Game* myGame = new MarioGame(hInstance, "Super Mario-Silicon Team");
    if (myGame != NULL)
    {	
        myGame->Run();
        delete myGame;
    }
    return 0;
}